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Ultimate Blaster

For those who are of the belief that mages are for blasting, this build shows just how “big” of a blast they can make.

Character Progression

LvlClassBAFortRefWillFeatSpecialwCLwSLbCLbSL
0Human————Extend SpellBonus feat————
1Wizard0002Spell Focus (evo)Summon familiar, scribe scroll11——
2Wizard1003——2——
3Beguiler1005Practiced Spellcaster (beguiler)Armored mage, trapfinding——31
4Wizard1115——32(4)—
5Wizard2116——4(5)—
6Ultimate Magus2118Energy Substitution (elec)Arcane spell power 153——
7Ultimate Magus3119—Expanded spell knowledge66
8Ultimate Magus3229—Augmented casting747
9Ultimate Magus42210Quicken SpellArcane spell power 2, expanded spell knowledge8——
10Ultimate Magus42210Energy Admixture (elec)Bonus feat9582
11Ultimate Magus53311—Expanded spell knowledge109
12Ultimate Magus53311Greater Spell Focus (evo)Arcane spell power 3116103
13Ultimate Magus63312—Expanded spell knowledge1211
14Ultimate Magus64412Twin SpellBonus feat137124
15Ultimate Magus74413Residual MagicArcane spell power 4, expanded spell knowledge1413
16Master Specialist74415—158——
17Master Specialist84416—16——
18Master Specialist85516Feat179——
19Master Specialist95517—18——
20Wizard95517FeatBonus feat19——

Energy Admixed, Twinned Spell

followed by a Quickened, Energy Admixed, Twinned Spell

For a spell that does XdY damage:

Using your standard and swift actions to casts spells results in (8X)dY damage, assuming you cast the same spell twice. For example, a 9th level spell that does 25d6 damage when cast in this manner would do 200d6 damage, although each block of 50d6 would allow a save if the spell allows one, resulting in 4 saves. If no saves are made and the target creatures don’t have resistances (both of which are highly unlikely) that would result in an average of 700 points of damage. If two of the four saves are made for half and the creatures have resistance 20 (more realistic for a CR20 encounter) that would result in an average of only 445 points of damage. This would cost 2 9th level wizard spell slots and the equivalent of 20 beguiler spell slots.

The ultimate blaster would still have a move action left during the round of casting. If the blaster has sufficient intelligence (26+) to have 60 beguiler spell slots, he could do this just three times per day.

A Better Take on the Blaster

If a blaster is still what you’re looking for, but you want to do it better, then take a look at the Ultimate Blastificer.

This Article

Created by Chris on April 4, 1984

Filed under Striker with keywords: arcane, beguiler, blaster, caster, character, human, master specialist, theurge, ultimate magus, wizard

About the Author

Chris is fan of psionics, incarnum, and the Eberron campaign setting. He tends toward moderate optimization with rules as intended.

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