Hailing from a dwarven clan with fiendish heritage, Helfried embraces his immortal blood by making pacts with long lost gods.
Character Progression
| Lvl | Class | BA | Fort | Ref | Will | Feat | Special | BL | VL | |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lesser Maeluth | — | — | — | — | Improved Binding, Expel Vestige | See below | — | — | |
| 1 | Binder | 0 | 2 | 0 | 2 | Knowledge Devotion | Soul binding | (3) | (2) | |
| 2 | Binder | 1 | 3 | 0 | 3 | — | Pact augmentation, suppress sign | 4 | ||
| 3 | Crusader | 2 | 5 | 1 | 3 | Extra Granted Maneuver | Furious counterstrike, steely resolve 5 | — | — | |
| 4 | Crusader | 3 | 6 | 1 | 3 | — | Indomitable soul | — | — | |
| 5 | Crusader | 4 | 6 | 1 | 4 | — | Zealous surge | — | — | |
| 6 | Crusader | 5 | 7 | 2 | 4 | Weapon Focus (slashing) | Steely resolve 10 | — | — | |
| 7 | KotSS | 6 | 9 | 2 | 4 | — | Aligned strike, patron vestige () | 5 | 3 | |
| 8 | KotSS | 7 | 10 | 2 | 5 | — | Vestige's protection | 6 | ||
| 9 | KotSS | 8 | 10 | 3 | 5 | Feat | Vestige's protection aura | 7 | 4 | |
| 10 | KotSS | 9 | 11 | 3 | 5 | — | Vestige's power | 8 | ||
| 11 | KotSS | 10 | 11 | 3 | 6 | — | Apotheosis, vestige's surge | 9 | ||
| 12 | Feat | |||||||||
| 13 | — | |||||||||
| 14 | — | |||||||||
| 15 | Feat | |||||||||
| 16 | — | |||||||||
| 17 | — | |||||||||
| 18 | Feat | |||||||||
| 19 | — | |||||||||
| 20 | — |
Lesser Maeluth
- Medium Humanoid (planetouched).
- +4 Constitution, -2 Dexterity.
- Medium size.
- A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
- Darkvision out to to 60 feet.
- Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can.
- Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.
- +2 racial bonus on saves against poison.
- +2 racial bonus on saves against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to AC against giants.
- +2 racial bonus on Appraise checks related to stone or metal items.
- +2 racial bonus on Craft checks related to stone or metal.
- Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
- Favored Class: Fighter.
- Fiend Hammer [Su]: 1/day – grant a melee weapon the unholy special ability for 1 minute.
Flaws
- Vulnerable [-1 AC]
- Inattentive [-4 Notice checks]
Traits
- Aggressive [-1 AC, +2 initiative]
