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Helfried

Hailing from a dwarven clan with fiendish heritage, Helfried embraces his immortal blood by making pacts with long lost gods.

Character Progression

LvlClassBAFortRefWillFeatSpecialBLVL
0Lesser Maeluth————Improved Binding, Expel VestigeSee below——
1Binder0202Knowledge DevotionSoul binding(3)(2)
2Binder1303—Pact augmentation, suppress sign4
3Crusader2513Extra Granted ManeuverFurious counterstrike, steely resolve 5——
4Crusader3613—Indomitable soul——
5Crusader4614—Zealous surge——
6Crusader5724Weapon Focus (slashing)Steely resolve 10——
7KotSS6924—Aligned strike, patron vestige ()53
8KotSS71025—Vestige's protection6
9KotSS81035FeatVestige's protection aura74
10KotSS91135—Vestige's power8
11KotSS101136—Apotheosis, vestige's surge9
12Feat
13—
14—
15Feat
16—
17—
18Feat
19—
20—

Lesser Maeluth

  • Medium Humanoid (planetouched).
  • +4 Constitution, -2 Dexterity.
  • Medium size.
  • A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
  • Darkvision out to to 60 feet.
  • Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can.
  • Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.
  • +2 racial bonus on saves against poison.
  • +2 racial bonus on saves against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to AC against giants.
  • +2 racial bonus on Appraise checks related to stone or metal items.
  • +2 racial bonus on Craft checks related to stone or metal.
  • Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
  • Favored Class: Fighter.
  • Fiend Hammer [Su]: 1/day – grant a melee weapon the unholy special ability for 1 minute.

Flaws

  • Vulnerable [-1 AC]
  • Inattentive [-4 Notice checks]

Traits

  • Aggressive [-1 AC, +2 initiative]

This Article

Created by Chris on June 11, 2012

Filed under Defender with keywords: binder, character, crusader, flaws, fractional bab, fractional saves, initiator, knight of the sacred seal, martial, melee, pact magic, play-by-post, traits

Comments and Extras

This character was created for a Hunger Games style play-by-post starting at 6th level. Build focus was placed on survivability, with multiple healing maneuvers and the martial spirit stance. Dahlver Nar was used for the natural armor bonus and the maddening moan ability.

  • View character sheet
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About the Author

Chris is fan of psionics, incarnum, and the Eberron campaign setting. He tends toward moderate optimization with rules as intended.

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