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Magic Claws

By Jordan on February 17, 2013

This small individual uses his connection to nature to aid himself both in and out of battle. Able to assume a number of different forms for use both in and out of combat, he takes full advantage of his abilities to be stealthy, deadly, and ready for any situation. His magical daggers serve as potent weapons both in any form. More »

Filed under Striker, The Blue Shield of Defiance with keywords: daggerspell shaper, halfling, ranger, ranger fix, scout, shapechanger, skirmisher

Veles

By Sean on November 28, 2011

Character Progression More »

Filed under Striker, Weretouched Tribe with keywords: barbarian, character, e6, martial, mounted, ranged, ranger, scout, shifter, swift hunter

Hektor Cobalus

By Chris on April 4, 1984

Character Progression Possible Skill Tricks Wall Jumper Walk the Walls Up the Hill Spot the Weak Point Point It Out Leaping Climber Corner Perch Skills More »

Filed under Striker, Styskeltown with keywords: archer, character, human, martial, ranged, ranger, scout, skill-monkey

Displacer

By Chris on April 4, 1984

Character Progression Full Round Skirmish after 20-ft. Teleport (3pp) 3x main hand + 9x off hand, each attack gets +4d6 skirmish damage +13/+13/+13/+13/+8/+8/+8/+8/+3/+3/+3/+3 without ability modifiers (includes MWF penalties) More »

Filed under Striker with keywords: ardent, character, manifester, martial, melee, scout, slayer, thri-kreen

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a pack of raptors, just the best.