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Chris

Infiltrator

Infiltrator

By Chris on June 23, 2012

The Infiltrator has one job: get inside, even if it means walking through the front door. More »

Filed under Leader, Stealth Logistics Initiative with keywords: changeling, character, e6, factotum, fractional bab, fractional saves, gestalt, invoker, rogue, skill-monkey, stealthy, warlock

Iron Paw

By Chris on June 15, 2012

Character Progression Alternate Class Features Wildshape Ranger: lose combat style, gain wildshape as a druid and fast movement as a barbarian Arcane Hunter: lose normal favored enemy, gain favored enemy (arcanists) Solitary Hunter: lose animal companion, gain favored enemy bonus to attack and damage Additional Feats Mighty Wild Shape (brown bear) Martial Stance (thicket of […] More »

Filed under Defender with keywords: ardent, character, crusader, e6, fractional bab, fractional saves, gestalt, grappler, half-giant, initiator, manifester, martial, melee, ranger

House Rule Compilation

House Rule Compilation

By Chris on June 15, 2012

Here is a list of house rules sampled from various places that I intend on adopting for future use. Many of these we have never used before, but have been well tested by others. These are general house rules that will be campaign independent. Campaign specific house rules and character generation guidelines will be specified on a per campaign basis. More »

Filed under Resources with keywords: house rules

Helfried

Helfried

By Chris on June 11, 2012

Hailing from a dwarven clan with fiendish heritage, Helfried embraces his immortal blood by making pacts with long lost gods. More »

Filed under Defender with keywords: binder, character, crusader, flaws, fractional bab, fractional saves, initiator, knight of the sacred seal, martial, melee, pact magic, play-by-post, traits

Fully Transparent Psionics

Fully Transparent Psionics

By Chris on June 5, 2012

Magic and psionics are to be considered fully transparent as detailed here. More »

Filed under Resources with keywords: house rules

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